![]() They sent me a soundfont which is, as far as I can tell, identical to the Microsoft one! Below is a download link to the file in question, so you too can use it. ![]() Fortunately, Wartorn on the Joy Of Mapping’s Discord server explained that you can feed “soundfonts” to Fluidsynth. I personally was eager to restore the sound of the original Microsoft GS Wavetable Synth. The solution was to switch to Fluidsynth or one of the other MIDI devices – however this doesn’t sound the same and you may not be happy with the result. It seems music in Doom’s MUS format worked okay, but that isn’t particularly useful. This isn’t the case with all MIDI’s, but for many of them the background music either wouldn’t play at all, or took a very, very long time to start playing. ZDoom 64-bit Fluidsynth Moderator: GZDoom Developers 19 posts 1 2 Next Major Cooke Posts: 8124 Joined: Sun 9:55 pm Preferred Pronouns: He/Him Location: QZDoom Maintenance Team 64-bit Fluidsynth by Major Cooke Wed 10:06 pm The only version hosted on the wiki is the 32-bit version. FluidSynth - ZDoom Wiki WebGZDoom has more commands and they are more useful imo. However, a side effect is the midi device most people are used to, “Microsoft GS Wavetable Synth”, seems to not be able to output correctly / consistently. ZDoom LE has a OpenGL 1.2 renderer, taken from GZDoom 1.8.4. This is great news for the most part as now people can make their own games in the engine. That’s what I asked after updating GZDoom to find that a few of my maps‘ background MIDI music wasn’t playing any more! So what happened? I’m no expert on the matter, but it seemed to coincide with when GZDoom went fully GPL compliant in version 3.0.0 – more specifically, the removal of FModEx which caused the transition to OpenAL. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |