![]() ![]() Regarding the resizing vanilla entity models. Goldorion has wanted to make a built in animation program for MCreator as this would be really useful for the community however from what I understand what he has said its really complex to make so I am not sure when or if it will happen. Sorry for the late reply, I have been a bit busy with some things.Ĭurrently GekoLib is not supported with MCreator, I have actually talked to them on their get hub and it seems they do not want to add support for single animation models which is what MCreator needs, they said they did not have time to do that. I hope you will be able to help, but nevertheless, you are awesome no matter what you do, and thank you for the previous request! :D To see how you can add custom animations to custom entity models without GeckoLib becouse it's outdated.To see how you can resize vanilla models (I'm particularily interested in a mob that has the same model as a slime, but a different texture, and how you can set it's size).I want to see how you can resize vanilla models, that are in MCreator, and add animations to custom entity models.ĭescribe any new features you want to be added. ![]() ![]() A lot of people have been wanting to know how to make entity animations, and resize vanilla and custom entity models.That is regarding entity models, I know how to make them in Blockbench, but I want to know how to be able to resize them and add animations. Hi, I've already posted a request here, and you responded and made it a video, and I'm super thankful for that! I've got one more thing that I would like to see, regarding custom entities, and MCreator forums have sadly been unhelpful about it. ![]()
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